![]() ![]() In Age of Empires II, attacks other than melee/pierce usually have a non-negative value. ![]() If the target's corresponding armor is 0 (the generic base armor), the attacker will deal no bonus damage. In Age of Empires, attacks other than melee/pierce usually have a non-positive value, meaning the attacker deals bonus damage against units (or buildings) whose corresponding armor is lower (and thus has to be negative). In Age of Empires and Age of Empires II, attacks are applied against armor of the corresponding type. ![]() In the Age of Empires series, armor is a vital statistical value for units and buildings. Armor refers to various types of covering worn to protect the wearer from harm.
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